Jul 07, 2017 · These functions are called by the Love2D engine and are required to get any of our code to run at all. The load() function is called exactly once, when the game is started. The draw() function is called continuously once the game is running and is where any graphics code should be placed. Jul 11, 2017 · Writing all of the game logic inside of the update() function would lead to some very hard-to-maintain code once we add a few more features. That's why I have decided to extract the logic for the player object and the torpedoes into two separate functions. These functions are forwarded the same delta time value as a parameter.
How do i make Love2D wait a couple of seconds?I tried this code. function love.load() face=love.graphics.newImage("face.png") end function love.draw() love.graphics.draw(face,400,300) love.timer.sleep(1) love.graphics.draw(face,200,600) end but then the screen turned white for a little and then the image appeared. Variables and functions are generally declared as close to the other code that uses them as possible, and if possible are local to the scope that uses them. The window size is never changed from LÖVE's default window size in the tutorials, but you can set the window size yourself using love.conf .
function LevelBase:keypressed(key) -- All levels will have a pause menu if Gamestate.current() ~= pause and key == 'p' then Gamestate.push(pause) end end Finally, let's write a little code to move the camera to match the player position.
Lua, the programming language love2d is made for, does not support overloading functions, but you could use a "default parameter" by assigning to the parameter via a short circuit or: function foo(bar) -- if bar is nil or false, bar becomes "baz" bar = bar or "baz" end See full list on lua-users.org Jul 11, 2017 · Writing all of the game logic inside of the update() function would lead to some very hard-to-maintain code once we add a few more features. That's why I have decided to extract the logic for the player object and the torpedoes into two separate functions. These functions are forwarded the same delta time value as a parameter.
function LevelBase:keypressed(key) -- All levels will have a pause menu if Gamestate.current() ~= pause and key == 'p' then Gamestate.push(pause) end end Finally, let's write a little code to move the camera to match the player position. Lua, the programming language love2d is made for, does not support overloading functions, but you could use a "default parameter" by assigning to the parameter via a short circuit or: function foo(bar) -- if bar is nil or false, bar becomes "baz" bar = bar or "baz" end See full list on packagecontrol.io In this tutorial we look at using functions, a fundamental concept in just about every single programming language. Functions enable you to organize and reus... Jul 07, 2017 · These functions are called by the Love2D engine and are required to get any of our code to run at all. The load() function is called exactly once, when the game is started. The draw() function is called continuously once the game is running and is where any graphics code should be placed.
love2d-demos. A collection of (not necessarily playable) demos written in Löve, mainly used to learn Lua and Löve. All of the source code is licensed under the GPLv3 . The artwork however is subject to miscellaneous licenses, which are presented in the credits section of each demo (and possibly within the demo itself.)