Love2d functions

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Love2d functions

Love2d functions

In this tutorial we look at using functions, a fundamental concept in just about every single programming language. Functions enable you to organize and reus...

Love2d functions

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Add this code to our love.update function. -- Time out enemy creation createEnemyTimer = createEnemyTimer - (1 * dt) if createEnemyTimer 0 then createEnemyTimer = createEnemyTimerMax -- Create an enemy randomNumber = math.random(10, love.graphics.getWidth() - 10) newEnemy = { x = randomNumber, y = -10, img = enemyImg } table.insert(enemies ... Variables and functions are generally declared as close to the other code that uses them as possible, and if possible are local to the scope that uses them. The window size is never changed from LÖVE's default window size in the tutorials, but you can set the window size yourself using love.conf .

Love2d functions